Death Stranding

DSIII

Most video game fans have at the least heard of Hideo Kojima, to others he is undoubtedly the greatest video game designer of this generation. Most known for his work in the Castlevania and Metal Gear Franchise under Konami, where he became vice president in 2011, Hideo Kojima became an independent designer in 2015. We finally get to see progress in his latest creation Death Stranding Toward the end of the last day of the Tokyo Game Show 2018, Hideo Kojima appeared on the PlayStation stage to thousands of roaring fans gathered in front, for the premier of the minute long trailer.

“I can’t believe how many people came!” he said, but watch the video linked below and you’ll know why

When asked about the current development status of Death Stranding, Kojima said that “at the moment we’re in the phase where I’m holding the controller the whole day, embedding new elements while playing the game.” As development makes progress “It’s a completely new game. Things are going according to plan, but there’s one thing. Due to the videogame voice actor strike by SAG-AFTRA (labor union) that started in 2016 and lasted a year, I couldn’t record with Norman (Reedus) and Mads (Mikkelsen) during that period. So there are some parts we are still recording.”The mysterious golden-masked character who appeared for the first time in the new trailer will be modeled on Troy Baker, who performed the voice of Revolver Ocelot in Metal Gear Solid V: The Phantom Pain. Kojima also gave away an Easter egg in the new trailer. “When he takes off his mask and pushes it to the ground, men appear out of the mud. I’m one of them. You should be able to recognize one character who’s wearing glasses, so that’s me.”

DS

To be honest we still don't know much about the game, there is a strange baby who could be a clone, there are aliens, call signs which may be related to the bible. Death Stranding wont be fore the faint of heart needless to say we have high hopes for this one.

The last tale


Looks like the end for one of the best story tellers in the video games industry. Makers of The Walking Dead, Batman Tales, Tales From The Borderlands and our personal favorite The Wolf Among Us amongst others Telltale Games has laid of all but 25 employees as of September 21, 2018. Currently Telltale only hopes to “fulfill the company’s obligations to its board and partners.”

The company’s CEO, Pete Hawley, also issued the following statement:

“It’s been an incredibly difficult year for Telltale as we worked to set the company on a new course. Unfortunately, we ran out of time trying to get there. We released some of our best content this year and received a tremendous amount of positive feedback, but ultimately, that did not translate to sales. With a heavy heart, we watch our friends leave today to spread our brand of storytelling across the games industry.”

For those who follow the company, the news may not be as shocking as it is to others, the company had to let go of 90 of its employees in November, 2017. There have also been reports of the company’s resources being stretched, employees having to put more hours into productions, senior developers walking away and the law suit by former CEO Kevin Bruner. All things considered Walking Dead Season II may be left unfinished by the 15 year old company.

Telltale had created an iconic style with the first Walking Dead game, developing their own game engine and this opened doors to numerous licenses Minecraft, Guardians Of The Galaxy, The Game Of thrones, Batman, Jurassic Park, Back To The Future and many more. In June Telltale had discussed plans to stream its games to subscribers, they were also rumors of them working on a game based on Stranger Things and some of the best in the business were working on the sequel to Wolf Among Us. In the end corporate drama and the niche nature of the genre they mastered in games has taken its toll. But as they leave we have nothing but fond memories of their beautiful narrative and creative art style.

Torbjörn Rework

Our favorite dwarf, is getting a major update. Torbjörn is moving away from being a control point, defense only pick to a versatile and balanced hero.

Jeff Kaplan Developer Update.

For those who wish to skip the developer update, here are the essentials.

Armor Packs

A major part of Torbjörns skill set was the ability to generate armor packs, each armor pack gave him or an ally 75 armor. The catch being, the need to collect scrap (Auto generates one scrap every second, and could pick up scrap from dead enemies or turrets.) Which meant that killing an enemy long range wasn’t enough he had to get close or behind enemy lines to actually collect enough scrap to be of value to his team. Torbjörn could only carry 200 scrap at a time which let him create four armor packs at best.

Armor packs and the scrap system have been removed in their entirety. Instead he gets a new ability (Overload) which temporarily gives him 150 armor, increased movement speed and also increases the fire rate on his rivet gun. This does not replenish health if he had been damaged before the ability was used.

Molten Core

The demon turret from hell which never misses is being replaces with pools of molten lava. Torbjörn could single handedly contest a point even from spawn, if the enemy team ignored his level two turret. His ultimate would instantly upgrade the level two turret to an 800 health level three, with a fire rate that could rival Orissa and never miss. OPAF, but take out his level two and he wastes precious ultimate charge on building a turret or a basic buff to his fire rate and armor.

This heavy dependency on the damage potential of his ultimate on the location and level of his turret has been removed.

During molten core Torbjörn can now shoot ten balls of molten lava, quite similar to the .52 Gal from Splatoon. The lava stays on the floor and deals damage to any enemy crossing it and kills anyone who cannot disengage quickly enough. This also does additional damage to armor, including armor given by Brigitte.

Builder

Torbjörn , no longer has to build turrets up from level one to two. He can simply throw a turret which will allow some creative gameplay and they simply set up as level two turrets and start dishing out damage in under four seconds. He still has the ability to repair a turret if he feels the need to leave it at particular point and the turret build is on cool down. He also has the ability to destroy turrets similar to Sombra’s beacon.

This is the biggest buff, within the update. Torbjörn no longer has to stop firing and risk elimination during a build. He can simply chuck the turret and continue dealing damage or disengaging. The turret instantly starts dealing damage as soon as it sets up. It also prefers the target you pick instead of the one closest. ie. if you are engaged in a fight further away from the turret. The turret will continue to fire at the enemy you fire at using the rivet gun. This is amazing, it lets you prioritize and say pick off healers from the back line even if a tank is up front trying to shift focus to them.

Overview

Overall, this changes Torbjörn’s play style from being a bunker to a more active damage dealer. Molten core seems like a nerf in terms of potential damage dealt, but can now be used to punish enemy players coming through a choke, moving in groups and help control points. The new turret system and Overload are huge buffs for Torbjörn himself, but he can no longer beef up ally healers or save a critically wounded tank with his armor pack.

Closed Beta now that’s Injustice

Injustice

If you weren’t able to get an invite code for the closed Injustice 2 closed beta, here is what we’ve experienced so far. The gameplay is very similar to the first Injustice game, which isn’t a bad thing. The games pace, combat distance and combo mechanics are comparable to the prequel, especially for common characters like Batman and Superman, the key strokes themselves are  almost identical, which will give older players an initial advantage. Most of it is good, bouncing your enemies off intractable objects and through walls is strangely satisfying but you still have to key in your combinations before the animation kicks in, this makes the gameplay more repetitive than it needs to be. There is a significant upgrade to the visuals in Injustcie 2, which is why well be reviewing the full game on PC.

As teased in the trailer Injustice 2 brings armor customization to the franchise, there and hundreds of unlockable upgrades and skins within the game for each character, which will hopefully extend the life time of the game itself. In the current beta unlocks are very frequent and I doubt it’ll stay the same in the final release. I wish the armor was more varied, and similar to the characters back story itself. It makes sense to give Batman a mech suit but why do the same for Wonder Woman, she should be wearing armor that’s forged by Cyclopes. Unlocks are not just limited to HP and aesthetics either, you can unlock new moves and counters as well, making online casual play much more challenging. The gear can also be set to effect only visuals before a match begins if both players agree to the same.

The servers are stable but the quality of gameplay can vary a lot between games. This will most likely get patched out before the actual launch in May. The beta is pretty limited and only lets you play as Batman, Superman, Atrocitus and Supergirl.

  • Aquaman
  • Atrocitus
  • Bane
  • Batman
  • Brainiac
  • Black Adam
  • Black Canary
  • Blue Beetle (Jaime Reyes)
  • Captain Cold
  • Catwoman
  • Cheetah
  • Cyborg
  • Darkseid
  • Deadshot
  • Doctor Fate
  • Firestorm
  • Flash (Barry Allen)
  • Green Lantern (John Stewart)
  • Green Arrow
  • Gorilla Grodd
  • Harley Quinn
  • Poison Ivy
  • Power Girl
  • Reverse-Flash
  • Robin (Damian Wayne)
  • Scarecrow
  • Superman
  • Supergirl (Power Girl Costume Included)
  • Swamp Thing
  • Wonder Woman

Here is the confirmed roster for Injustice 2 so far, stay tuned for more on Injustice 2.

Ryū ga waga teki wo kurau!

NOW

The FPS genre isn’t short of great games Counter Strike, Titanfall, Halo, Destiny, Doom, Rainbow Six, Battlefield, Call of Duty and the almighty Half Life 2 to name a few. FPS players are some of the most competitive and dedicated gamers on the planet. Countless hours perfecting head shots, Thousands of dollars invested on high refresh rate low lag panels, network equipment and bleeding edge hardware only to edge out the competition. Fans of a franchise are fanatical about their title, COD vs Battlefield is nerd El Clasico. Only the exceptionally inventive can hope to attain recognition in this saturated a market.

Overwatch isn’t all about vaporizing enemies to score points, stunning diversity is its greatest strength. 23 playable characters to date, each impeccably designed vary in skill sets, play style, personality, gorgeous art style and a backstory make Overwatch the best team based game of 2016. All characters are unlocked from the moment you sign in, 21 at launch (Sombra and Ana were added as free DLC). There is no pay to win system, the only items one can buy with actual currency are loot boxes which contain skins, voice lines, character animations all of which can be unlocked by leveling up in the game. Team building is essential in Overwatch, although characters are mostly divided into Attack, Defense, Tank and Healer each character plays very differently and it is up to the player to adapt. There can only be one of each character in a team making it crucial to familiarize oneself with the strengths and weakness of each character.

Quick play requires you to either move or stop a convoy, which moves along a fixed route. Learning the map gives you a better chance of setting up, a difficult to hit bastion or hidden widowmaker can prove devastating.

The game is usually well balanced although the recent buff to Symetra makes her rather OP at close range. Each character is has a counter and the ability to switch characters after each respawn, combined with intense overtimes make matches exiting to the end. It isn’t all about the character either, every map is unique and well executed. Blizzards continual updates bringing new and limited themed loot boxes throughout the year, brawls and varying arcade gameplay keep the game endlessly entertaining.

OW

The entry barrier to most online FPS games are very high and can be disheartening for new comers. As a 6v6 multiplayer, objective-based shooter, Yes, the character head shot damage modifier is much bigger than most ranked FPS games, but Overwatch finds accessibility not by lowering the skill ceiling, but by broadening the definition of skill. The person with deadshot aim is no more valuable than the person with the decision-making ability to know when a well-timed ability will turn an engagement, or the person with the map-sense to find the optimal locations to place sentry turrets.

Blizzard is legend in the realm of online gaming and with Overwatch as their new champion have affirmed their dominance over it. The pivotal marketing campaign pulling in 9 million users on beta out of which 7.6 million of them kept playing post launch. "Players have swapped heroes 326 million times and teamed up to deliver 11 million payloads to their destinations on the battlefields of tomorrow." Was their only press statement prior to launch. Currently there are 20 million Overwatch players all over the world and this figure is only growing.

Blizzard Beautiful, Diverse and immense tactical depth, Overwatch is a must play. If you don’t trust our review, Overwatch is free to play on the weekends on PSN, It will not disappoint.