IDDQD if you are as old as I, you probably remember what that does. Doom has been around for over two decades and yet gameplay feels identical to the 1993 original, at least single player does. You charge into a room, shotgun demons in the face and repeat. There is little to no story, but looking for a plot in Doom feels dishonest. Doom excels are at what its supposed to be, great shooting and a variety of goring elite kills, which not lets you rip a demons arm off and beat it to death with it, but lets you regain health and ammo in the process. If you do get tired of the mindless violence, you have the opportunity to explore the rather large game environment and seek out hidden goodies all over including 26 Doom Guys. Doom is also one of the best looking games of 2016, the lighting and character models, explosions all look brilliant, especially on PC (Ultra Settings). The game is well optimized and transitions effortlessly between cut scenes, animations and gameplay. Fast, Frantic and absolutely Fantastic.
Unfortunately, that’s just the single player campaign. Doom’s multi player is for the lack of a better word confused. It’s a bit of call of duty, some quake and melee cut scenes that teleport you with very little control.
Load outs give you two weapons each time you spawn and you pick up perk modules within the map. More experienced players will know where items are located and the shortcut system makes it exponentially challenging for the newer player. My biggest gripe about the multi player is the demon ruins, which let you transform into one of four demons. The system is critically imbalanced and lets you one shot enemies, it negates all player skill as you either run and hide from a demon or die. The snap map system works well and lets users create their own maps and share them online, users have already recreated classic levels among others which provides variety and adds to the overall experience. Doom isn’t a must buy, but for old fans this is a welcomed addition.