Our favorite dwarf, is getting a major update. Torbjörn is moving away from being a control point, defense only pick to a versatile and balanced hero.
Jeff Kaplan Developer Update.
For those who wish to skip the developer update, here are the essentials.
A major part of Torbjörn’s skill set was the ability to generate armor packs, each armor pack gave him or an ally 75 armor. The catch being, the need to collect scrap (Auto generates one scrap every second, and could pick up scrap from dead enemies or turrets.) Which meant that killing an enemy long range wasn’t enough he had to get close or behind enemy lines to actually collect enough scrap to be of value to his team. Torbjörn could only carry 200 scrap at a time which let him create four armor packs at best.
Armor packs and the scrap system have been removed in their entirety. Instead he gets a new ability (Overload) which temporarily gives him 150 armor, increased movement speed and also increases the fire rate on his rivet gun. This does not replenish health if he had been damaged before the ability was used.
The demon turret from hell which never misses is being replaces with pools of molten lava. Torbjörn could single handedly contest a point even from spawn, if the enemy team ignored his level two turret. His ultimate would instantly upgrade the level two turret to an 800 health level three, with a fire rate that could rival Orissa and never miss. OPAF, but take out his level two and he wastes precious ultimate charge on building a turret or a basic buff to his fire rate and armor.
This heavy dependency on the damage potential of his ultimate on the location and level of his turret has been removed.
During molten core Torbjörn can now shoot ten balls of molten lava, quite similar to the .52 Gal from Splatoon. The lava stays on the floor and deals damage to any enemy crossing it and kills anyone who cannot disengage quickly enough. This also does additional damage to armor, including armor given by Brigitte.
Torbjörn , no longer has to build turrets up from level one to two. He can simply throw a turret which will allow some creative gameplay and they simply set up as level two turrets and start dishing out damage in under four seconds. He still has the ability to repair a turret if he feels the need to leave it at particular point and the turret build is on cool down. He also has the ability to destroy turrets similar to Sombra’s beacon.
This is the biggest buff, within the update. Torbjörn no longer has to stop firing and risk elimination during a build. He can simply chuck the turret and continue dealing damage or disengaging. The turret instantly starts dealing damage as soon as it sets up. It also prefers the target you pick instead of the one closest. ie. if you are engaged in a fight further away from the turret. The turret will continue to fire at the enemy you fire at using the rivet gun. This is amazing, it lets you prioritize and say pick off healers from the back line even if a tank is up front trying to shift focus to them.
Overall, this changes Torbjörn’s play style from being a bunker to a more active damage dealer. Molten core seems like a nerf in terms of potential damage dealt, but can now be used to punish enemy players coming through a choke, moving in groups and help control points. The new turret system and Overload are huge buffs for Torbjörn himself, but he can no longer beef up ally healers or save a critically wounded tank with his armor pack.